Bastet.
Let me
just get that out of the way. OF COURSE I made her a Bastet. What am I, crazy?
Most of
the background I lifted directly from Frank Miller’s Batman: Year One. I
owe most of this game to Mr. Miller’s amazing graphic novel.
Selina
Kyle was a prostitute in downtown Gotham City. She was also a Baghera, a
were-panther. She had the merit: Fair Glabro. This allowed Selina to have two
perfectly usable personas that could hardly be mistaken for each other. Her
Homid form was 5’6”, while her Glabro was a statuesque, hyper-athletic 6’1”
amazon (Note: I never got around to Wonder Woman. Missed opportunity).
The most
original element I added to Catwoman was her whip. Since she was created from
the Werewolf: The Apocalypse books, I was able to make her whip a fetish (Not
the kinky kind; well, not primarily…). Her whip was a magic relic, a ten foot
leather bullwhip with a sanke spirit bound into it. Not only did this make her
whip able to inflict aggravated damage on supernatural creatures (Vampires,
Faeries, even ghosts…), it was basically prehensile, and could “bite” its
victims.
The
character of Selina passed hands a few times, finally becoming an NPC. I was
sad to never see her played to her full potential.
No comments:
Post a Comment